![]() ![]() It requires Adobe Air (Windows or Mac) for installation. It will have the Flash Player.app in it - drag that into your Applications folder or desktop or wherever and run it from there.įor what it’s worth, my niece plays a game on Gaia Online () called “zOMG!” They were able to convert their Flash game into a stand-alone application that players install on their own devices. Open Finder and you should see it listed there along with your hard drive and whatnot. Double click and it mounts itself as a disk image. Let me know if you run into issues with this, though honestly, there's not a lot I can do since I can't edit the source files any more and I can't control what Adobe does with their players.ĪFDStudios: The Mac download is a DMG file. HeroMachine Real Life Edition (made to promote the Stan Lee super hero reality show – we miss you, Stan!):ĬAVEATS: The "Export as an image" function in HM3 will NOT work.HeroMachine Modern Warrior (again, most of this is in HM3):.HeroMachine Facemaker (all of this is pretty much in HM3, this was a trial run, but if you wanted to JUST make faces):.HeroMachine 2.5 Premium (no ad spot, bigger canvas, same items):įor fun, here are the URLs for some of the hardly-ever-used versions:.HeroMachine 3 Premium (no ad spot, bigger canvas, same items):. ![]() swf file to run from your hard drive, that will not work, you must use "Open Location" and put in one of the URLs below! Here are the ones for HeroMachine so you can just copy and paste: ![]() Once the Flash Player Debugger is installed per the instructions in that article, launch the Flash Player Debugger and go to "File -> Open Location". This is where you type in the URL to a. We'll just have to see, I don't want to sell people something and then BAM Adobe force uninstalls the Flash Players and it no longer works.Īnyway, the article explaining how to get the Standalone Flash Player Debugger is at – install the one relevant to your Operating System. You'll still need an Internet connection but if this goes well I may bundle up the files and make them available online so you could truly run it all locally. ![]() I've tried it on my Mac with HM3 and HM2 and it seems to work like a champ. swf file (a compiled Flash object, which is what HeroMachine uses) and it plays. Adobe has said they're going to be force uninstalling the Flash Player (the standalone player basically) but I don't know that applies to this particular version.īasically you download a local Flash Player application, then put in the URL for a. Hi all, with big thanks to HeroMachiner Eric Bowling, here's how you can use HeroMachine outside of your browser. More details about enabling debug logs when using SWFs is available at. You may need to reload the file or use an editor that can reload as the file grows in size. Note that whilst your content is running this flashlog.txt will constantly be updated as new debug messages are generated by your script code. home/username/.macromedia/Flash_Player/Logs/ Users/username/Library/Preferences/Macromedia/Flash Player/Logs/Ĭ:\Documents and Settings\username\Application Data\Macromedia\Flash Player\LogsĬ:\Users\username\AppData\Roaming\Macromedia\Flash Player\Logs Write this text in the mm.cfg file: ErrorReportingEnable=1 Library/Application Support/Macromedia/mm.cfgĬ:\Documents and Settings\username\mm.cfg If you wish to use Chrome with the debug Flash Player, you can do so by following these instructions: Ĥ) Create a file called mm.cfg which will instruct the Flash Player to create a logfile. Make sure you’ve done all of the following:ġ) Install “content debugger” version of the Adobe Flash Player plugin from: Ģ) Go to, and make sure that it says 'Debugger: Yes'ģ) Be careful using Chrome as it ships with its own Flash Player. Where can I find my Flash Player log file? ![]()
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